
Lifetime revenue is your XP, every stat is an equipment slot, and your item level is the average of your gear. Classes, rarities, achievements and a ladder.
It runs on public TrustMRR data, with 5,900 founders on the ladder. Founders claim their sheet with X, which turns their product links into dofollow backlinks.
Where it could go
Three directions a buyer could take it, and what each one changes for the business.
Sell the vanity
Charge founders for what founders like: an embeddable armory card for their site, a custom title, a verified badge. $9, once.
For the business: Small tickets, but every embed is a backlink and an ad for the site. Revenue depends on how many of the 5,900 care.
Sponsor the guild
Sell one sponsor slot per page to tools that sell to indie founders.
For the business: Plain niche-audience media. It needs traffic first, and the ladder pages are the SEO asset that brings it.
Hand it to the data source
The natural buyer is whoever owns the data: TrustMRR itself, or a founder community that wants a game layer.
For the business: One buyer and a strategic price. It's also the main risk: if the data goes away, so does the product.
Catalogue notes
- Condition
- Live. Never monetised.
- Provenance
- Built in August 2026, 150 commits.
- Dependency
- Needs TrustMRR's public data. No data, no ladder.
- Stack
- Next.js 16, Postgres, a crawler and a tested scoring engine.
What you get
- The indiecraft.quest domain
- Source code
- Sold as is
Not included
- The TrustMRR data, which belongs to TrustMRR
- Handover and support